#ifndef shaders_h__
#define shaders_h__

namespace shaders {

static const char * vshBasic = 
  "attribute vec4 a_pos;"
  "attribute vec4 a_color;"
  "varying vec4   v_color;"
  "void main() {"
  "  v_color = a_color;"
  "  gl_Position = a_pos;"
  "}"
;

static const char* fshBasic = 
  "precision mediump float;"
  "varying vec4 v_color;"
  "void main() {"
  "  gl_FragColor = v_color;"
  "}"
;

}

#endif // shaders_h__

